U.S. Department of Transportation
Federal Highway Administration
1200 New Jersey Avenue, SE
Washington, DC 20590
Federal Highway Administration Research and Technology
Coordinating, Developing, and Delivering Highway Transportation Innovations
|This report is an archived publication and may contain dated technical, contact, and link information|
Publication Number: FHWA-HRT-04-096
Date: August 2005
Evaluation of LS-DYNA Wood Material Model 143
PDF Version (8.16 MB)
PDF files can be viewed with the Acrobat® Reader®
11 - Verification of Results on Different Computer Platforms
In this section, a comparison of three different types of models using the developer’s wood model in LS-DYNA is made using different computer platforms. The results from an Intel®-based PC (using Windows) are provided by the developer, while the results from an SGI Octane® (using UNIX) are provided by the user. Although the results are shown to be somewhat different on the different computer platforms, they are considered to be within an acceptable range based on previous experiences using different computers. This phenomenon is well known and is documented in the LS DYNA user’s manual. It is a computer platform issue and not a software issue.
The models discussed in this section are good for verifying the accuracy of the codes between computer platforms, but are shown to be unacceptable for validating the wood model itself as an accurate material for modeling wood in roadside hardware applications. However, investigating the wood material model itself is left for the remaining sections of this report.
Four single-element models were run to check the consistency between PC (Intel)-based computers and SGI-based computers. The specific results for each model are described in tables 4, 5, 6, and 7 below. In general, for single-element models, PC and SGI computers give equivalent results. Material summaries (matsum) and global statistics (glstat) were consistent throughout. Also, displacements were consistent throughout.
This model is a rather detailed model of the dynamic post tests performed at the user’s facility. As evidenced in figures 62 through 67, the results from the developer’s computers match the results from the user’s computers very well for the first 15 ms of simulation. After that time, the results begin to diverge a little with regards to the contact forces and internal energy absorbed by the post (as shown in figures 64 and 66, respectively). Overall, agreement between the results is acceptable.
Model Validity: Although the developer and the user are getting nearly the same results for this model, the model itself is unacceptable for evaluating the validity of the wood model. This is because the contact between the wood and the neoprene-lined concrete sleeve is not behaving appropriately (as shown in figure 68). The interpenetration of the neoprene into the wood causes a local lockup that prevents the post from sliding along that edge.
Figure 62. Impact sequence of post simulation.
(a) Developer’s results
(b) User’s results
Figure 63. Damage (stored as effective plastic strain in d3plot files).
Figure 68. Contact penetrations caused locking of parts.
The fast bogie model is a simplification of the bogie model described above. This model was generated by the developer to speed up the calculation time. As evidenced in figures 69 through 71, the results from the developer’s computers match the results from the user’s computers very well for the first 10 ms of simulation. After that time, the results begin to diverge. Overall, agreement between the results is acceptable, considering the crudeness of the model.
Model Validity: Because of the excessive bending of the post without total fracture at ground level, this model is considered to be unacceptable for evaluating the validity of the wood model.
Figure 70. Energy of post parts for fast bogie simulation.
Figure 71. Section forces through post just below impact: Fast bogie simulation.